resident evil
Resident Evil: The video game adaptation with a lot to prove
Image caption, Zach Cregger's Resident Evil follows Bryan - a courier having a very, very bad day at work On paper Zach Cregger and Resident Evil are the perfect unholy alliance. The film-maker was widely praised for his original, imaginative work on horror hits Weapons and Barbarian and is a long-time fan of the video game series. But in the lead-up to the film's release, Cregger's spent a lot of time defending himself against complaints he's cashing in on the Resident Evil name. Speaking to BBC Newsbeat, the director says he was not prepared for what came his way. First launched in 1996 on the original Sony PlayStation by Japanese developer Capcom, Resident Evil was a sensation.
Does Resident Evil have a post-credit scene? Everything you need to know before watching.
Mashable's Best: E-readers, robovacs, laptops, earbuds, smart home and more Look Up Mashable Selects Creator Playbook In My Bag Say More Trending Now Back to School Good Connection: Uplifting stories for a digital age Switch Off Mashable Voices Safety Net All Series Does'Resident Evil' have a post-credit scene? Everything you need to know before watching. Amanda Yeo is an Assistant Editor at Mashable, covering entertainment, culture, tech, science, and social good. Based in Australia, she writes about everything from video games and K-pop to movies and gadgets. Directed by Zach Cregger (,), who co-wrote the film alongside Shay Hatten (,,), the new shifts focus away from gunslinging action heroes such as Leon S. Kennedy and Jill Valentine .
NVIDIA's DLSS 5 launches with NBA 2K27 on September 3, but there's little reason for excitement
It's hard to recall a feature that's been as instantly reviled as NVIDIA's DLSS 5, a new version of its AI upscaling technology that can modify character models and environments to chase the specter of "photorealism." NVIDIA calls it progress, but the initial examples from Resident Evil: Requiem and Starfield were uncanny misfires. Now, NVIDIA is gearing up to finally launch DLSS 5 alongside NBA 2K27 on September 3. And judging from the wildly negative responses to recent leaks of the technology, it's going to face a tough crowd. I had serious doubts about DLSS 5 at first, but after seeing some remote demonstrations of the tech from Gamescom, my hackles have cooled a bit. Sure, it's an AI tool that could be used to obscenely yassify a fragile character suffering from PTSD, like it did for Resident Evil: Requiem's co-lead Grace.
Resident Evil at 30: how Capcom's horror opus has survived
Flourishing Resident Evil Requiem introduces FBI agent Grace Ashcroft. Flourishing Resident Evil Requiem introduces FBI agent Grace Ashcroft. Resident Evil at 30: how Capcom's horror opus has survived and thrived T o many of us playing and writing about video games in the 1990s, Resident Evil seemed to come out of nowhere. The emerging PlayStation and Saturn consoles were all about slick, bright arcade conversions - the shiny thrills of Daytona and Tekken - and Japanese publisher Capcom was in a rut of coin-op conversions and endless sequels to Street Fighter and Mega Man. Scary games were rare at the time and mostly confined to the PC. So when the news of a horror title named Biohazard (the Japanese name for the series) started to emerge in 1995, it caught the attention of games journalists as it seemed radically out of step with prevailing trends.
Asteroids, Myst, Resident Evil, SimCity and Ultima Inducted Into World Video Game Hall of Fame
The inductees debuted across decades, advancing technologies along the way and expanding not only the number of players, but the ages and interests of those at the controls, Hall of Fame authorities said in revealing the winners. The Hall of Fame recognizes electronic games of all types -- arcade, console, computer, handheld, and mobile. The Class of 2024 was selected by experts from among a field of 12 finalists that also included Elite, Guitar Hero, Metroid, Neopets, Tokimeki Memorial, Tony Hawk's Pro Skater and You Don't Know Jack. The honor for Atari's Asteroids comes 45 years after its 1979 debut in arcades, where it was Atari's bestselling coin-operated game. The game's glowing space-themed graphics and sound effects made their way from more than 70,000 arcade units into millions of living rooms when a home version of Asteroids was made available on the Atari 2600.
Success of Fallout proves video game adaptations have gone mainstream
In the first few days of its release, Fallout โ the Prime Video adaptation of the post-apocalyptic video game franchise โ has become a hit with global audiences, shooting to the top of the UK chart and ranking among Prime's top three most-watched titles ever. On Friday, just a week after the show debuted in more than 240 countries and territories, Amazon announced it had renewed it for a second season. "The bar was high for lovers of this iconic video game and so far we seem to have exceeded their expectations, while bringing in millions of new fans to the franchise," the streamer said. The success of the show, which is set 200 years after a nuclear armageddon and stars Ella Purnell, Kyle MacLachlan and Aaron Moten, demonstrates the extent to which video game adaptations have improved in recent years and finally pierced the mainstream. A slew of commercial and critical hits, including last year's HBO series The Last of Us โ which won eight Emmys โ and The Super Mario Bros Movie โ which made 1.36bn ( 1.094bn) in the global box office โ has led to market experts comparing them to Marvel adaptations, which have long been big moneymakers for studios.
em Fallout /em Is the Biggest Hit in Months. The Secret to Its Success? It Started With a Lousy Story.
There's a moment in the new hit Amazon Prime Video series Fallout where the sunny protagonist, having emerged from her underground commune into a postapocalyptic hellscape, tries to convince a bloodthirsty mutant to follow the Golden Rule, to do unto others as you would have them do unto you. I expected the mutant--or Ghoul, to be more precise--to shoot back some nihilistic platitude in return, maybe a slang-ified version of a Thomas Hobbes quote. Instead, we get a perfect line: "Yeah, well, the wasteland's got its own golden rule," he replies. "'Thou shalt get sidetracked by bullshit every goddamn time.'" That rejoinder distills what makes Fallout, both the video game series and its television adaptation, so great. After all, getting sidetracked by bullshit is what Fallout has always been about.
'I played video games with a voracious appetite': writer Carmen Maria Machado on being a lifelong gamer
In my first memory of the medium, I am standing behind Eric and he has black hair. His mother couldn't have watched me more than a handful of times in my childhood, but I can visualise the living room vestibule where we are standing as clearly as if it's my own house. It must be around 1993. I remember that Eric is playing Super Mario Bros, but only because my little brother's name is Mario and I make the connection with confusion. Eric offers to let me play, once, and I hold the controller like the alien object it is.